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Loading Dock
Various polys, Various Textures Environment I did in an engine.The enviroment is very destructable as shown, and can be seen from the picture. |
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Aeon Flux: Industrial Complex
Various polys, Various Textures 95% of the art is mine. Level design by Philip Nelson |
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Western Saloon
1000 polys, (1)512x256 Texture Sheets Made to match playstation 2 and PSP specs. |
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Fax Machine
243 polys, (1)256 diffuse, (1)256 bump Textures Next Gen Fax Machine, In engine. |
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Sci-Fi Corner
1013 polys, (1)512, (1)256, (1)128 Textures Made to match xbox specs. It is based off a concept by Next Level. |
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Office Props
Various polys, Various Textures Several simple next gen props, for an office. |
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Various Plants
Various polys, Various Textures Background vegitation to add atmosphere. |
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Cars
Various polys, Various Textures A couple Car props with a blown up variation. Unlit in max. |
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Western Hotel
2100 polys, (8) 128x128 Texture Sheets Made to match playstation 2 specs all vertex lit, It is a screencapture within the 3d program. |
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City Scene
7846 polys, (5) 256x256 Texture Sheets No Lighting or Effects have been added to this scene, It is a screencapture within the 3d program. |
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RTS Trees
184 polys, 256x256 Texture Sheet(each tree) Some trees made for a Real Time Stratigy game |
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Vietnamese Stilt House
560 polys, (1) 512x512 Texture Sheet One of the many houses I have completed for the MOD Eve of Destruction, for Battlefield 1942. |
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US Barracks
Short: 906 polys, Long: 1400 polys 1 512x512 One of the many houses I have completed for the MOD Eve of Destruction, for Battlefield 1942. |
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Postal Box
Short: 419 polys, 1 256x256 One of many decor objects I have completed for the game "Rise of Power" and "Burger Wars" for Amped Labs |
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Vietnamese Rope Bridge
356 polys per module, module shown in closeup 1 512x512 One of many decor objects I have completed for the MOD Eve of Destruction, for Battlefield 1942. |
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