Loading Dock
Various polys, Various Textures
Environment I did in an engine.The enviroment is very destructable as shown, and can be seen from the picture.
Aeon Flux: Industrial Complex
Various polys, Various Textures
95% of the art is mine. Level design by Philip Nelson
Western Saloon
1000 polys, (1)512x256 Texture Sheets
Made to match playstation 2 and PSP specs.
Fax Machine
243 polys, (1)256 diffuse, (1)256 bump Textures
Next Gen Fax Machine, In engine.
Sci-Fi Corner
1013 polys, (1)512, (1)256, (1)128 Textures
Made to match xbox specs. It is based off a concept by Next Level.
Office Props
Various polys, Various Textures
Several simple next gen props, for an office.
Various Plants
Various polys, Various Textures
Background vegitation to add atmosphere.
Cars
Various polys, Various Textures
A couple Car props with a blown up variation. Unlit in max.
Western Hotel
2100 polys, (8) 128x128 Texture Sheets
Made to match playstation 2 specs all vertex lit, It is a screencapture within the 3d program.
City Scene
7846 polys, (5) 256x256 Texture Sheets
No Lighting or Effects have been added to this scene, It is a screencapture within the 3d program.
RTS Trees
184 polys, 256x256 Texture Sheet(each tree)
Some trees made for a Real Time Stratigy game
Vietnamese Stilt House
560 polys, (1) 512x512 Texture Sheet
One of the many houses I have completed for the MOD Eve of Destruction, for Battlefield 1942.
US Barracks
Short: 906 polys, Long: 1400 polys
1 512x512
One of the many houses I have completed for the MOD Eve of Destruction, for Battlefield 1942.
Postal Box
Short: 419 polys, 1 256x256
One of many decor objects I have completed for the game "Rise of Power" and "Burger Wars" for Amped Labs
Vietnamese Rope Bridge
356 polys per module, module shown in closeup
1 512x512
One of many decor objects I have completed for the MOD Eve of Destruction, for Battlefield 1942.



   
      © 2004 Ryan Monday.