Objective: A fulltime position with a company to fully utilize my skills in the development of new and innovative games that are fun to play
Job History:

2004 - Present. Terminal Reality .
Environment artist, lighting artist, level designer/scripter, material artist, and helping to create artist tools through max script. Onsite salary.

 

2004 - Present. Liquid Development .
Working on several assest for many industry leading game studios. Offsite contractual work.

 

2003 - 2004. Amped Labs LLC .
Working on Burger Wars and Rise of Power as a 3d enviromental artist. Offsite contractual work.

Software: Max 5-7
Max Script
HLSL (moderate)
Lightwave3d 6.5-7.5
Maya 5 (moderate)
Adobe Photoshop 5.5-8(cs)
Motion Builder 4.4-5.1
Magpie
Game Development Experience:

Spy Hunter 3 (xbox, ps2) Currently in production. I am working as an environment artist, and lighting artist.
Aeon Flux (xbox, ps2) Currently in production. I am creating many sets, vehicles and props, and lighting the sets for this title. Also I am scripting and designing a few levels
Demonik (x360) Currently in production. Modeling and texturing Environmental/Static objects, For an xbox 360 title prototype. Also helping to create some of the shaders.
BloodRayne 2 (xbox, ps2, pc) Modeling and texturing Environmental/Static objects, As well as working on lego kits for the Level Designers to intergrade into there level. Also many lipsyncing of the characters.
Rise of Power Modeling and texturing Enviromental/Static objects, and importing into the Torque engine.
Burger Wars Modeling and texturing Enviromental/Static objects, and importing into the Torque engine.

Mod Development Experience:

2005 - present. Forsaken.
Creation of static props with normal maps then exported to the Half-Life 2 engine for level designers.

2002 - 2004. Eve of Destruction .
Battlefield 1942 Modification, Making series of enviromental statics, that include LOD's and collision meshes, to import and pass onto Level Designers.

2003 - 2004. Game Beavers .
A Garage Games affiliate, Making series of enviromental statics, that include LOD's and collision meshes, to import in the torgue engine.

Awards: Eve of Destruction- Voted Best New Modification of 2003 (Gamespy-Fileplanet) .



   
      © 2004 Ryan Monday.